![]() Many other tower defense games move the invaders along set, unalterable paths, leaving you with the simpler choice of how best to place your forces along the way. Labyrinth moves a few cousins closer with its open floor plan. While it may not be a direct ancestor, the Gemcraft series definitely shares some DNA with the classic Warcraft 3 mod Gem TD. Controls have also been expanded greatly, with more hotkeys and single-button actions to speed your ability to respond to a changing situation. The previous titles sported 40 and 65 levels, respectively, while Labyrinth bumps this up to a whopping 169 levels. Throughout the course of the game Gemcraft Labyrinth maintains this general formula and expands on it, adding layers to almost every element of gameplay. At this point the strategy changes from strictly holding the line to a war of attrition and managing an acceptable rate of loss. At higher levels of gameplay, it is assumed that some enemies will get through. When the invading monsters reach the their goal, instead of ending the game outright, the game deducts from your mana pool, which serves as both life bar and currency. ![]() Gemcraft is fairly forgiving when compared with other tower defense games. You can also combine gems of different types, broadening their abilities, though it's a calculated risk, as the combined gem will be less than the sum of its parts. The gems can be upgraded to provide greater tiers of range, damage and effectiveness. You have at your disposal eight types of gems, each with distinct abilities. But these serve as platforms for the real game pieces: the eponymous gemcraft. You still build towers and traps on the game board. Zombies or Kingdom Rush, the Gemcraft series takes a modular approach to the concept of Tower Defense. At any rate, while Game In A Bottle may have funny ideas about counting, the developers have a good grasp of solid game design, resulting in a deep and complex tower defense game. So in case you missed it, the sequence is: Chapters 1, 0, Blank, and 2. ![]() Well, technically it's the "Lost Chapter", which was preceded by Chapter Zero, and Chapter One before that. ![]() GemCraft Labyirnth is still exclusively available at Armor Games.Gemcraft Labyrinth is the third chapter in the Gemcraft tower defense series by developer Game In a Bottle. When combining gems, the new gem will have its target priority set the game as the gem you dragged the other gem to To avoid accidental unlocking (and wasting mana), from now on you need to hold shift when unlocking gem types (and you can’t unlock with the numpad because of technical limitations – sorry) Fixed: clicking on the speed/pause buttons deselected the target monster(/apparition/shadow) Fixed: binding beacon’s “no mana” effect was wearing off even when the time was frozen “beat 100 waves” challenge amulets, if achieved from now on, will show the actual record (formerly they always showed “1”) Possibly fixed severe lagging and freezing when the orb is destroyed with lots of monsters on scene the GCL vfx engine now constantly checks the performance (fps) and degrades rendering quality (or even removes vfx particles) if the game lags too much Reinforced GCL code against a Flash Player bug (randomly occuring “Error #2015: Invalid BitmapData”) Repeatedly achieved challenge amulets don’t show up in the victory panel anymore Fixed the “Kill 1000 monsters in a row” journey amulet not being awarded Fixed: logging in (or purchasing Premium) while in the Battle settings panel didn’t activate the premium settings at once, only after going back and to the settings panel again Fixed: armor reduce bonus from amplifier was shown multiplied by 100 in the gem info panel Fixed wizard level 500 issue, there is no level limit anymore Tombs are now painted dark red in the labyrinth map (nests are marked too) Fixed tomb selection for gems: now gems always attack the tomb with the lowest armor Fixed swarm 4x monster amount mana glitch: banishment cost >= 2 (minus banishment skill bonus), mana gain >= 1 now. Fixed: gembombing tomb with time frozen multiple summon bonus glitch Shadow Clash now gives the x1.24 xp multiplier as it says space freezes/starts time, Q switches 1x/3x speed “nearest to orb”: new gem target priority, and it’s the initial priority for all new gems Here is the list of recent changes/fixes: A major update, v.1.10, for GC Labyrinth is here!
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